Tweaker_Modding
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- Mar 22, 2022
- #21
J-Lin said:
I have kinda stopped working on it. However this is why I made things public so early on. If anyone wants to finish what I started, the door is open.
that sucks. i have no idea what i’m doing with this type of thing so i’m unable to continue it
scionae
*clicking circles*
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- #22
Looks amazing, best of luck
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- #23
Great work. Looking forward to the full translation.
J-Lin
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- #24
Read above. I am so sorry. I did publicize my current work if anyone wanted to step up and continue. If anyone does, I have instructions on decrypting the game's text.
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ShadowcatP264
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- #25
so this project is canceled now?
Tweaker_Modding
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- #26
h3llo_kitty said:
so this project is canceled now?
partially
OP is no longer working on it but anyone is free to pick it up and continue it
h3llo_kitty
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- #27
Tweaker_Modding said:
partially
OP is no longer working on it but anyone is free to pick it up and continue it
Hope some day, there will be some one finish it
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- #28
J-Lin said:
Read above. I am so sorry. I did publicize my current work if anyone wanted to step up and continue. If anyone does, I have instructions on decrypting the game's text.
could i by any chance have the instructions? i have quite a bit of free time on my hands, thought i could get an okayish result by using google translate, wont be the best, bit itll be something whilst i learn japanese. cheers J-Lin
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J-Lin
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- #29
All of the text that's relevant and meant to be seen by the player is stored in romfs/message and the files (ending with _LZ.bin) are LZ10 files containing 2 directories, ArcBase and ArcVoice. I only edited ArcBase but editing ArcVoice will theoretically make the voices say (well spell) English. You can decompress the LZ10 files with EveryFileExplorer then open the in Karameru where you can compress them and edit with Kuriimu. In most if not all areas, you can simply copy the text from the North American version. However a few things need to be translated. You can decompress the source games and my Github release and take a look.
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J-Lin
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- #30
My Discord is J-Lin#0823 and my Email is [emailprotected]. Please contact if you need any more guidance and I will try my best.
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J-Lin
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- #31
J-Lin said:
All of the text that's relevant and meant to be seen by the player is stored in romfs/message and the files (ending with _LZ.bin) are LZ10 files containing 2 directories, ArcBase and ArcVoice. I only edited ArcBase but editing ArcVoice will theoretically make the voices say (well spell) English. You can decompress the LZ10 files with EveryFileExplorer then open the in Karameru where you can compress them and edit with Kuriimu. In most if not all areas, you can simply copy the text from the North American version. However a few things need to be translated. You can decompress the source games and my Github release and take a look.
Correction: LZ11, not LZ10.
Nicky P
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- #32
If anyone wants to pick up the pieces of this project, I was the person who helped with translating the hat and clothing descriptions. If you need a translator, let me know. I will be happy to help
LinkTheEngineer
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- #33
I'd like to try this, however I never did anything like this before (excluding the time when I opened an OoT ROM in a hex editor and tried changing some text but ultimately broke the game).
shunakiyamer
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- #34
how to install on citra?
Post automatically merged:
how to install this on citra
Tweaker_Modding
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- Feb 24, 2023
- #35
shunakiyamer said:
how to install on citra?
Post automatically merged:
how to install this on citra
not quite sure but either way you’re not missing out on much since this patch has since been abandoned with not much to it
J-Lin
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- #36
Yeah. I didn't know Japanese anyways. I kind of just left what I knew here in case anybody wanted to continue from where I started.
mrstrinity
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- #37
I'd like to help!
(Though my skills are very limited,) I'll try my best.
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I'd like to help!
(Though my skills are very limited,) I'll try my best!
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- #38
J-Lin said:
I have kinda stopped working on it. However this is why I made things public so early on. If anyone wants to finish what I started, the door is open.
I would like to try with Kuriimu, but I cant seem to open the bin files, how did you open these files?
Edit: I see you used everyfile explorer, im not sure how to open files in that to decompress them, every time i open it just ignores that it ever happened
Last edited by ShadowcatP264,
Lavaimp
☆ミ
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- Mar 12, 2024
- #39
I know that you're not working on this anymore (nor do i know if your active), but how did you manage to edit the text in the first place? I want to do a more proper / Literal translation that doesn't use the UK or english versions since it feels kinda REALLY unfitting to have the "quirky" versions over the JP version.
That and i just really don't like the english translation AT ALL.
Edit: Figured it out bc i was blinding a post with the obvious answers.
here's my project for those that are interested, i would have felt awkward using the files already given here bc it wouldn't line up too much with the original intent of my translation
Last edited by Lavaimp,
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- #40
J-Lin said:
If anyone is curious on how this would look like, basically I pull stuff from the UK and US English versions and put exclusive items only in the JP version in romaji (except for the descriptions).
PLEASSE MAKE A .NDS FILE FOR EMULATORS.
Post automatically merged:
PLEASE
J-Lin said:
If anyone is curious on how this would look like, basically I pull stuff from the UK and US English versions and put exclusive items only in the JP version in romaji (except for the descriptions).
MAKE A .nds FILE FOR EMULATORS PLEASE (edit: when making an accout i didnt know it would autopost...)